Unix Linux Forums. Command "cat filename" works from cmd prompt. I try to script it. C: \Users\src\scripts> cat "\\ser. Logs\Auth Files\Passed Auth\active. Auth OK,tty. 1,abc. Auth OK,tty. 2,xyz. Quote. #! C: \Program Files (x. Shell\sh. exefile="active. Logs\Auth Files\Passed Auth\$file"`cat $path`C: \Users\src\scripts> sh auth. Sh.exe Abnormal Program Termination HelpAnother Infiltration Forum : : View topic. I only played it offline for a short time yesterday, but overall it looks very nice. 2179 [main] sh 500 open_stackdumpfile: Dumping stack trace to sh.exe.stackdum p. make: ***. abnormal program termination Press any key to continue. 29.Error. *** snip snip snip ***** abnormal program termination C:\TEMP\make556888.sh: fork failed. \TEMP\make556888.sh: fork failed: no child processes [1]. Cat in shell Shell Programming. \Program Files (x86)\Shell\sh.exe file='active.csv' path='\\ser2\e$\Logs\Auth. \Users\src\scripts>sh auth.sh abnormal program. Creating vxworks file. sh.exe stopped working' abnormal program termination. To overcome this I've installed the current version of Cygwin and used the sh.exe. Abnormal program termination setup.sh: fork failed: no error [35]. The code for sh.exe is here: http://www.freebsd.org/cgi/cvsweb.cgi/src/bin/sh/. . (at the same time windows tells me that 'sh.exe' has. tcl -c ppc > ctdt.c abnormal program termination C. The WindRiver GNU Toolchain 6.3. A few observations from my side. The command windows that are opened by the batch files claim to be closable by "pressing any key" - well, apparently "Space" doesn't count as key - "Enter" works though. Nothing serious, just a bit surprising 2.: I never had a 5. SWAT in my hands, but I did shoot the FAS/STGW9. Swiss Army standard issue 5. I think the front and rear stock were a tad lighter and greenisher than in the current texture. Also would it be possible to implement the current non- diopter rear sights as night sights? Contrary to popular Inf player opinion the SIG5. Inf), which can be used as night sights - the rear sight has two "glowing" dots and the front sight has one. Are multiple textures easily doable? I personally prefer the non- wood stock on a FAL - though I have to admit the wooden one now in- game looks terrific. Speaking of the FAL - isn't the metal a tad too flat black? M9 texture looks a tad too light to me. I've shot a standard 9. FS on some occasions, and they're very flat black - don't know if the M9 used by the US Army has a different finish though. In case the primary question to 3 is yes, would you consider doing a "paint job" M4? Some troops in the desert paint their M1. M4s in tan because the black looks out of place - I always though those paint job M4s look nice, especially when a part of the color is already off - gives such a nice "used" look. That's all I can think of right now - thanks for the excellent work, I hope it's put on more servers supposing it doesn't cause troubles on COOP1. Just had time to do some more testing - really fabulous work, just one thing that jumped into my face: the translucent mags showing the mag as always full are really destroying immersion for me (nearly as much as Inf weapons having no mag when thrown to the ground empty.). I know this is a pain in the ass to do properly, but unless you do it right it just looks wrong - I'm not even sure it is possible to do in Inf, though a multitexture linked to the number of rounds left might work, but if there is no way, leave then non- translucent._________________"Anything you do can get you killed, including doing nothing.". This is a quasi- pleasant day. Almost not bad. Almost not bad at all.." Jon, 0.
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March 2019
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